If you were to sell your characters because they were making to little for example, and you don't have enough money to buy another your just stuck and have to restart, I hadn't realized that and sold all mine
Yeah, I should probably make that much clearer.
Deleting components is mainly meant to free up board space for better combinations, not as a way to recover money. Right now it does not refund any currency, so selling everything can softlock the run if you can’t afford another component.
I’ll add a warning/tutorial hint for that.
That makes sense, thanks for the suggestion.
Basing the price on filled board slots instead of total purchases would probably make the system feel less punishing, especially after deleting components. I’ll look into changing the pricing logic that way.
Moving purchased components on the board is also a good point. Right now placement is too final, so I agree that some kind of move/reposition feature would make experimentation much better.