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Thanks for the feedback. Definitely agree it is short and lacking content and art. I should have spent a few extra hours I had building a few more leveling but honestly got super burnt out. Had lots of trouble getting things to work they way I wanted. And spent way to long trying to sort out some camera issues I wanted to get working that never made it in.

My goal going into this was to just have some bare bones playable game. Which I think I achieved. So art assets kind of came in on an as needed basis. Spikes were actually made Saturday night or Sunday morning as I decided I definitely needed some sort of obstacle and no way I'm getting NPCs of any sort at this point. One of the reasons I reused the tile set on the homepage was just not having to worry about designing a menu either building graphical elements(even though I had the space) or building something in Unity.