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As the game is super short, one way you could had improved it was with more art, you used just half of your available pixels, that would enable more art into the levels

Thanks for the feedback. Definitely agree it is short and lacking content and art. I should have spent a few extra hours I had building a few more leveling but honestly got super burnt out. Had lots of trouble getting things to work they way I wanted. And spent way to long trying to sort out some camera issues I wanted to get working that never made it in.

My goal going into this was to just have some bare bones playable game. Which I think I achieved. So art assets kind of came in on an as needed basis. Spikes were actually made Saturday night or Sunday morning as I decided I definitely needed some sort of obstacle and no way I'm getting NPCs of any sort at this point. One of the reasons I reused the tile set on the homepage was just not having to worry about designing a menu either building graphical elements(even though I had the space) or building something in Unity.