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Thank you for the quick response to my questions.

I was playing during the Discovery phase, when you roll on the feature table, that you get the bonuses/hazards for both the scanned hex and the travelled hex? It’s clear that you ONLY resolve the traveled hex entered. So scanned hexes are there with features for the ship to travel to later in following turns to hopefully gain bonuses? 

1. When a ship travels to a scanned hex with a center you get 3 center and immediately scan again. Any adjacent hex or the current number assigned to the scan? So obviously you now have an extra scan space to roll for a feature in discovery phase.

2. May use both the assigned die and R/Ov die during upgrade? Does this  apply only to upgrade? So now you have 2 dice to fill in upgrades?

3. You spend 3 center to circle a die and make it wild. During Discovery phase you gain an exotic. If you use a wild use any number between 1 - 6? Or is it just the one circled?

Sorry for all the questions as a friend and I were asking the same things. I’m old so forgive me LOL!

Thank You so much. Love the mechanics of this game!

Robert Hansen

You have figured out scanning and travel, yeah, you only get stuff you actually go to.

1. The idea here is that you immediately roll an adjacent space of your choice.

2. Yes, only to upgrade, yes you have two dice to apply.

3. If the number is circled you can use any number 1-6 instead of what is written.

There's a lot going on in this one so there's no shame in having questions. I'm glad you're getting so much out of it.