THis is very valid feedback again, I really appreciate putting your time into this ♥
I am very aware that lone quarks wandering around is very unrealistic, but I really wanted the player to have to create composite particles themselves through crafting/collisions etc., that seemed like the right way to learn. Cause if the world interactions were physics-realistic, things would just happen on their own and I dont think thats very educational.
The 56 recipies you see pre-made are actually modelling every particle combination that is “exothermic” - happens without energy input in the real world, I thought this was a nicer balance than letting them happen in the world on their own, but ofc I appreciate the feedback.
About pions - I feel you lol :D To me, the exhaustive collectionist aspect is one of my fav mechanics - yes, most particles do not matter irl, but just like most pokemon dont matter, there is something really cool about collecting them all. And, since every single particle has its own detail card, you get to learn a lot by catching them. And - especially the fact you can smash any particle into any other in accelerators is I think really cool way to use “useless” particles.
Again, I am not like debating this, just explaining my POV because typing it out actually makes me think about what I wanna change and what I am happy with.
I ran out of energy and time to continue working on the game for now, but when I will, this thread will be my backlog ♥