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Ah, yeah, that makes sense.

I considered adding something like that, but I figured that a particularly slow reader might need a bit more time to make the choice, so I decided against it in the end since I don't have an easy way to accommodate for that. I did however place a cap on a certain thing that otherwise could've made the game impossible to clear in 2 minutes under certain circumstances, so there is that at least, it's always possible to beat in 2 minutes barring a particularly slow reader on the choice (it's like, about 4 sentences to be clear).

Heck,  if you never stall at any point and instantly act every time you can, the game would be over in only a few seconds more than a single minute if I recall how everything is timed correctly. I feel like I left enough time that the average player will finish the game in 2 minutes at most. The part where you hold a button (and alternatively can mash a different button), there it maybe would've made a bit more sense to force the player after a certain point, but given the context, automatically finishing that part wouldn't have quite the same impact, so as with the choice I didn't feel it fit the game very well to force the player through faster.