"Better visibility of stats and an explanation of what's actually happening in combat"
Yea, didn't take the time but there's a lot needed on the info / UI side. It got depreoritized due time constraints unfortunately
"Maybe some control over roles or loadout"
Okay so the original idea was using the different personalities to have different behaviors / have a way of swapping a character's weapon during the run, both would've helped and both got scoped out of the jam lmao
Thanks for playing and for the constructive criticism!