Better visibility of stats and an explanation of what's actually happening in combat; explanations for what exactly the stats govern. Maybe some control over roles or loadout? Slow guys with shields don't end up doing much. The little window that pops up when you click a starknight in combat should probably just appear in a consistent location instead of trying to appear near the starknight in question; it gets lost behind the foreground sometimes. Alternatively just move it above that layer, but I think consistent location is better. The description panels for perks sometimes stay visible after the mouse moves away. Other than all that, very solid entry!
Viewing post in Starknight Company jam comments
"Better visibility of stats and an explanation of what's actually happening in combat"
Yea, didn't take the time but there's a lot needed on the info / UI side. It got depreoritized due time constraints unfortunately
"Maybe some control over roles or loadout"
Okay so the original idea was using the different personalities to have different behaviors / have a way of swapping a character's weapon during the run, both would've helped and both got scoped out of the jam lmao
Thanks for playing and for the constructive criticism!