Fantastic game! I like how it was immediately obvious what the end goal was. The sound design was on point, however I did feel like at certain points the large number of different SFX playing over each other was a little overbearing. I also found that often when I was clicking the button, I would end up picking up a person or a thing that was sitting just behind it instead. It also took me a surprisingly long time to realize that anytime you picked something up, everything that you could use it on would kind of "bounce" to indicate that. Maybe a small additional sound with a little bit of panning could help draw the player's attention to that happening better? I loved the art, and all of the animations had a really satisfying bounciness to them. I also thought it was really clever the way the button drip-fed items to you, and the discovery of new mechanics and interactions felt really natural for the most part, which played a big part in what made the game so fun. Great job!