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Good concept for a faction ! I think there is a little bit too much going on with 2 types of buildings, one that is double-faced, double faced tokens for grapes, double faced token for the cup... There is a lot of flips and tricks to do to score consistently. 

Recruiting also seems excrutiatingly slow , you can only recruit 2 guys per turn and it costs your 2 actions. I think you best bet is to never leave your starting clearing, build 2 abbeys there and 2 vineyards in an adjacent clearing, but that's a lot of setup to do with not that many actions.

However the faction has potential, and alluring woodland critters to "party" around an everflowing cup is a great theme :)