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I tried again with a fresh download. It just says "Fatal error!" and closes.

Thanks for letting me know. I haven’t been able to reproduce the crash yet, but if possible could you send a screenshot of the fatal error or the crash log file? Also make sure the Microsoft Visual C++ Redistributable is installed and any graphic drivers are updated.  

Did a repair of the VC Redistributable just in case, didn't help. As mentioned, the error literally just says "Fatal error!". If you want the log file, you'll have to tell me where they are getting stored. I don't see a log folder inside the game folder.

Anyways, I pulled out my previous laptop and it worked fine there. So, actual feedback:

The note by the power control says to read the entire manual before changing anything, but I couldn't find any sort of manual anywhere. Is that intentional? In particular, it took ages for me to figure out that low priority is better, so it kept doing the exact opposite of what I wanted.

The timer seemed short even on easy and making sure to do repairs for extra time when possible. I don't think it would be possible to find everything in one run, you need to at least have the command center code already to stand a chance at finding three of the digits of the escape pod code. Hard mode just requires that you already know everything.

Thanks for taking the time to test it and for the detailed feedback, I really appreciate it. The notes about the timer, and the power priority system are especially helpful — I can definitely see how “low priority” being better could be confusing without clearer explanation/UI feedback.

As for the crash issue, since it worked on your other laptop, I’m thinking it may be related to hardware support or rendering features on the original system. The project was made in UE5 and currently uses fairly demanding settings/features like lumen and nanite. 

If possible, could you send:

  • the specs of the PC/laptop that crashes and the PC/laptop that runs the game
  • GPU model specifically
  • whether it supports DirectX 12
  • and ideally the crash log if you can find it

The logs are usually located in %localappdata% which is hidden by default so to get there use the shortcut:

  • Win + R
  • Then paste:   %localappdata%
  • Then once inside the localappdata folder look for ProjectAlfree\Saved\Logs 
  • Open the log file (should be a text document) copy and paste or screenshot the first couple of lines

Thanks again for trying it out and giving feedback — it genuinely helps a lot.