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Update: I just patched both of the bugs you ran into.

You had it exactly right — maxing that first generator was tipping the upgrade panel into a constant re-render loop, which is what caused the flickering and the dead buttons. That's fixed now. And the bigger one: the game wasn't reliably saving (it runs in an embedded frame here, which was quietly blocking storage), so your refresh wiped everything. I'm genuinely sorry about that run. It now saves on every action, so a refresh can never cost you a whole playthrough again.

Thank you again for the detailed write-up — it made both fixes easy to pin down. You mentioned you might give it another go once it was fixed, so the invitation very much stands. I'd love to hear how the later chapters land for you, but no pressure either way.

Either way, this kind of comment is what makes putting something out there worth it. Cheers.

Hey, thanks so much for the speedy response, and I'm glad to have helped! I had a chance to give the game another shot, and until the very end, things went very smoothly. I had to leave halfway through, and my save was intact when I returned, so I can confirm the saves work. And the button bug did not occur like last time. I thought the ending was really well done, and the whole game was really insightful. I thought the religious themes and parallels were super fascinating too. Definitely the kind of game someone on youtube could spend hours picking apart haha.

Though unfortunately, there were still a few issues. Notably, the button bug did return. It happened right as I hit 500M years - I noticed something on the button panel disappeared when that happened, but IDK what (or at least the scroll bar indicated that there was suddenly far less content). It had the exact same symptoms as previously - the buttons were challenging to click, and played the hover animation repeatedly. Fortunately, this was near the very end of the run, so it did not end up being a big deal. But more pressingly, the prestige functionality appears to be very broken. It lets me chose an upgrade, and it appears to remember it when I reach the screen again, but every time I try to click "begin again" and then "ok" on the confirmation dialogue, the game kicks me right back to the screen just before the handoff options. Silver lining though, this let me easily see all 3 options. But I am a bit disappointed that I didn't get to use the upgrade to try the game again with all the awakenings - that would've been such a nice buff lol.

Oh, a few other things that dont really matter but are still "broken" -

- the Lang and Reset buttons cover the text next to "Activities" (I think it says "Generate insight on their own", but I'm not 100% sure)

- in the third ending choice, with the neat clock animation, the black pulse from it causes the page to generate a long scroll bar as it grows. It didn't drag the page down or anything so its not a big deal. Probably a simple overflow:hidden fix.

- after some grinding, I managed to max out all the activities. Once all the buttons are gone, they are replaced with text that says "...try walking a few times". IIRC this is the same text from the very beginning, and probably isn't supposed to be there (I figure if it was supposed to be there it would say "try creating a few times" or something of the sort). Maybe this is intended though, I'm less sure about this one.

- This issue is super specific to me I imagine, but could you make the scroll bars a bit wider?  Even just something like 2x would do. My scroll wheel broke a while back, and ever since then I have begun noticing how annoying it is that most scroll bars tend to be super skinny and take precision to grab. But this is probably an issue for less than 0.1% of the player base lol.

Hope this isn't too much of an essay, I have a tendency to get carried away with stuff like this haha. Hope development continues to go well!

I think the issue at the very end was the same restart bug others ran into — itch.io's iframe was silently blocking the confirmation dialog, so the "begin again" button never actually worked. I've just pushed a fix for that too! Sorry it tripped you up right at the finish line, and thanks for sticking with it all the way through.