Interesting concept! The control scheme is very unique. I was a little confused by the tutorial screen, and it took me a bit to pick up what was going on, but once I got it figured out it felt pretty intuitive. Maybe there could be more clear indications on what interactions points are connected with what. I also found the game could be cheesed a little bit by clicking and holding on your ball while moving around, as that would allow you to basically still hit other balls with the normal force, but with the much more controlled WASD movement. Maybe WASD should be fully disabled while charging a shot? I loved the art, it felt like a callback to early flash games in a way, and I appreciated the variety of level ideas. I liked that one was designed after a pool table, and the one at the end was designed around causing as much destruction as possible, although I did think destroying the cars was a bad thing at first. Great job!