Hello,, hello ,, hello and do you like pizza too? And what flavor? Pepperoni?
I’m losing my mind already, it’s happened to more than one of us, I close my eyes and see code, XD
I’ll split it into parts again, everyone can skip whatever they want
Additions and bug fixes
- Added a moral implication mechanic ,, it’s a small moral choice I’m only trying to create a small emotional bond where you should assist and sympathize

- Added information to the arm HUD, it helps enter the context and adds some depth

- Added extraction principles, localization, dialogues since it’s the next phase of the game it still needs more work

- Fixed errors in the arm HUD, and small general inconsistencies in the game
- Cleaned the scenes in general both debug warnings ,, as well as the game HUD itself
- Added the first story event using the tools created from the hunting director (My little aberrations obey my orders)

Surely I’ve done more things but I don’t remember
Reflections:
I’ve had a critical point, I’ve gone blank looking for more mechanics, more filler, the eternal sin,.
More or less understood that the game is almost already structured the more I try to climb the tree the more I’m going to leave my ass exposed,, in principle you can already reach the extraction point which would be the victory condition
I think I should focus on making that escape memorable, like the green smoke from The Rock movie, not making you stay in the forest acting like an idiot going from one place to another epically
Really using the logic of World-first design the most normal thing is that if they’re not going to leave you to your luck they would try to rescue you fast and as soon as possible
"World-first design is a development approach where the world, its rules, and systems are defined first, and then the gameplay mechanics are built around that environment."
So what I have left is to deepen ,, polish,, fill out that escape, make an ending worthy of mordor
I know how to make shooters but I’m not a regular shooter player ,, I’ve asked around and normally if you have movement ,, hip fire and aiming down sights ,, in many games a quick press is hip fire and if you hold the button you go into sights, because using Tab for ADS would be diabolical leaving it like that
Technical part:
I don’t have anything memorable to tell and this is my favorite part
Thank you very much ,,if you made it this far
🐏🧡
https://coyrestaurado.itch.io/rattenkorps-example