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The mechanics were spot on for the theme, as I immediately understood what was going on, and the puzzles were fun.

A few points that felt frustrating: If you had two adjacent boxes, getting them to separate via the red area was sometimes quite painful. Also, I didn't see the point of the energy system. Were there any puzzles that required it, rather than a tedious increase in artificial difficulty?

In the level 3 you can soft-lock yourself in, which is bit bad.