Recommended! Good engagement-to-payout ratio for a clicker, allowing attentive or relatively passive play to both be viable options. Solid juice - unlocks change visually depending on level of completion, UI is intuitive and well structured. Multiple viable upgrades and moment to moment elements to focus on, keeping engagement high and allowing for player choice despite the story being on the rails. No bugs. Good music choice, it doesn't get old. ~30 min playtime.
The puns and lack of bugs suggest AI was limited to some of the images, and those elements were consistent with each other and neither hallucinatory nor attention grabbing. Calling it slop would require the belief that all AI images are intrinsically slop - these are well done. Comments about disliking it's presence seen to be ideological in origin rather than statements on the adequacy of the actual pieces used. I found them roughly par with asset store elements.
I liked the little Prison Architect style people, the association carried a lot of thematic implications that supported the vibe.