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Really fun puzzle game. I thought it was mostly intuitive and easy to pick up, but it seemed like some areas would be reset when a satellite got blown up and some wouldn't, with no indication on which was which. I also found the fourth level particularly unintuitive, it took me a while to understand that you could use two satellites at once, and even after I understood that I had a hard time figuring out exactly how it was supposed to work. It seemed like you could shoot a second satellite once one satellite reached a certain area on the screen? But there was not indication on where this would happen. I actually thought it was broken for a while and almost quit, which would have been unfortunate cause I really loved the puzzles that came after it. All in all though, it was a fun time, and I found most of the puzzles really satisfying :)

(+1)

Thank you for your feedback and for sticking through and playing later levels! The mechanic at play is the red signal that goes out when a satellite is launched triggers any existing satellites it reaches to self-destruct and any objectives the signal reaches are reset. But if a satellite or objective is in the shadow of a planet where the signal can’t reach it won’t be destroyed/reset. That is what we were trying to teach in levels 3 and 4 but I don’t think those levels succeeded in communicating the mechanic like we hoped.