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Arcane Overlay Bug Report & Feature Requests | Alpha V0.04 DEMO

Great project, can't wait to see it grow. I'm planning to buy a projector and mount specifically to use it at my table, and I'll be purchasing the full version.

I'd love to keep testing new versions if that would be helpful. That said, if you'd prefer I don't, just let me know and I'll stop. No hard feelings either way!

Below are the bugs and feature requests I found during my testing session.

Test Environment

  • Version: Arcane Overlay Alpha V0.04 DEMO.exe 
  • MD5: bef15f3e131b9bd0a06cfaa6784c4412
  • Tested resolutions: 1920×1080, 5120×1440

HW:
CPU: 13th Gen Intel(R) Core(TM) i7-13700K
RAM: 2x16GB DDR5
GPU: RTX 4070 12GB

OS:
Windows 10 Pro 22H2, 19045.6466

Bug Reports

[BUG-01]
Cannot change resolution after switching monitor via SHIFT+WIN+ARROW

Workaround: Create override.cfg in the app directory, replacing X and Y with the pixel offset of the target monitor (e.g. (1920, 0) for a monitor to the right):

Content of override.cfg:

[display]
window/size/mode=0
window/size/initial_position_type=0
window/size/initial_position=Vector2i(X, Y)


[BUG-02]

"Clear All" does not clear the BG Mask

Steps to reproduce: Add a BG Mask → right-click → Clear → Clear All.
(May be intentional to avoid map spoilers, reporting for completeness.)

[BUG-03]
"Clear All" does not clear placed Lights

Steps to reproduce: right-click → Spawn → Lights → choose any → OK → right-click → Clear → Clear All. (Same note as above.)

[BUG-04]
"Time" effect renders behind the background map


Steps to reproduce: Add a background → right-click → Time → select any option.
The lighting effect is invisible because it renders underneath the background image.

[BUG-05]
Circle measurement fills a square area instead of a circle


Steps to reproduce: right-click → Spawn → Measured → Circle → draw a circle → select an element (e.g. fire, ice).
The element fills the bounding box rather than the circular shape. Same issue with other elements.

[BUG-06]
Changing an effect to "BG Mask" does nothing

Steps to reproduce: right-click drag to create any effect → right-click on it → Change → BG Mask.

[BUG-07]
Effect context menu goes off-screen near monitor edges


Steps to reproduce: Draw a circle and release near the screen border.

[BUG-08] "Move Background" resets map position every time it's reopened

Steps to reproduce: Add a background → ESC → Background → Move → reposition → ESC → Background → Move again.
Position resets to center on every reopen, making incremental adjustments impossible on large maps.

Unclear behavior right-click → Modify → Mask , not sure what this does, a tooltip would help.

Feature Requests

  • Resize placed lights after placement

  • Change monitor from within the app (would replace the override.cfg workaround)

  • Per-effect/light transparency control

  • Replace "Glow Slow" / "Glow Fast" with a single "Glow Speed" percentage slider

  • Replace "Lazy" / "Flowing" / "Dangerous" with a single "River Speed" percentage slider

  • Key to cancel left-click point-to-point creation mid-draw (e.g. Escape)


Thank you for the comprehensive breakdown! Bug reports are always welcome. Bugs 2 and 3 are intentional to prevent accidental clearing of pre-set up environments. These items can be individually deleted. 
1, 6, 7 and 8 will be fixed in a future update.

5 is due to it being prototype placeholder shaders. All graphics will get updated as we get closer to the release version.