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I haven't share the shaders I used for the demo, but I could (at least for Godot), In the meantime you can find plenty of shaders online (for Godot: https://godotshaders.com/).

For Godot, I recommend using a "TextureRect" node, with stretch_mode set to "tile".

Yes, please!

Would be really valuable to have the exact same shaders you used for the demo.

It's added: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader

awesome!