Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much for such detailed feedback! It’s incredibly rewarding to hear that you enjoyed!

  • The Counter Bug: You are completely right, that is definitely a bug! The prestige system is supposed to update the UI counter (1/10, 2/10, etc.) as soon as you purchase an upgrade, but the script isn't refreshing the text properly. I'll get that fixed right away.
  • Skipping Early Waves: That is a great idea. You're totally right that going back to the basic kamikaze enemies once you're already geared up kills the pacing. I'm going to add new upgrades specifically designed to skip early waves or fast-forward the action for upgraded players.
  • Upgrade Impact: Your points about the balancing make perfect sense. Tweakable numbers—like the shield regen delay and bullet size—need to feel rewarding. I'm going to review those values so that every upgrade feels genuinely impactful and satisfying to buy.

Thanks again for taking the time to play and for helping me make the game better! <3