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Very cool! My only complaint is that playing the first part with the kamikaze enemies is pretty boring once you have a decent amount of upgrades. Would be nice to have an upgrade to skip ahead to the guys who shoot or something. 

Also, I noticed the prestige upgrades do not update how many of the upgrade you have bought once you buy one. It is always 0/10. It could be a bug, but I could also imagine its just because you left that unfinished for now.

I also wish some of the upgrades were more impactful. Some of them felt like they barely made a difference due to tiny number increases like second +health one, the -shield regen delay with only -0.1 seconds for an 8 second cooldown, or especially the bullet size upgrades (which I always feel are very underwhelming in any game, even when they are something like +100%)

But that said, it was still very enjoyable. I liked the pixel art aesthetic a lot, and the gameplay felt punchy and fun. I also really liked the variety from the bosses, they were far from stale, and they kept the gameplay interesting. I appreciated the variety with the non-boss enemies too. I also thought it was kinda fun to customize your ship, I went with a green palate.

(+1)

Thank you so much for such detailed feedback! It’s incredibly rewarding to hear that you enjoyed!

  • The Counter Bug: You are completely right, that is definitely a bug! The prestige system is supposed to update the UI counter (1/10, 2/10, etc.) as soon as you purchase an upgrade, but the script isn't refreshing the text properly. I'll get that fixed right away.
  • Skipping Early Waves: That is a great idea. You're totally right that going back to the basic kamikaze enemies once you're already geared up kills the pacing. I'm going to add new upgrades specifically designed to skip early waves or fast-forward the action for upgraded players.
  • Upgrade Impact: Your points about the balancing make perfect sense. Tweakable numbers—like the shield regen delay and bullet size—need to feel rewarding. I'm going to review those values so that every upgrade feels genuinely impactful and satisfying to buy.

Thanks again for taking the time to play and for helping me make the game better! <3