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Thanks for reading!

Still working on the doubt, but it's getting there, and I'm in a process of really changing my creative process fundamentally. We'll see how it goes, and if any games manage to get spitten out of it.

I'm very very curious to see how game design will change now that AI makes it so fast to do the coding part of gamedev (I have essentially stopped writing code myself after realizing that the models that exist now write better code than me, and do it significantly faster. So I don't really code anymore EXCEPT IN PICO8, PICO8 IS HOLY). I wonder if that will make games more bloated with mechanics, and it will become more valuable with games that really does a few things really well.

I'm also curious about what will happen to creative work in general. If genAI gets to the point where it can do most semi-generic styles of art pretty well (as in being able to spit out anime style VN art passably, orchestral scoring passably, etc etc) then I think the value of skilled artists would decrease. And now I'm really speculating but IF that is the case, that could make art that is personal and different and weird more valuable to game buyers, and that really excites me. 

More weird stuff please.

Anyways, as you are a developer developing whatever it is you develop, have you noticed anything in the amount of "stuff" getting added to software based on it having gotten so much faster to add more stuff?

(just for clarification, this whole text was written by me, hooman individual. I still have some taste)