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Hi, thanks for the feedback!

I’m releasing a new version soon (check the pinned topic for more info). It’s going to release for Linux and Windows.

I’m using Godot and C# for this version, which does have Mac export options, but I can’t make any promises, because I don’t own any Apple devices, and I know how hostile Apple are to developers. If I ever release Mac versions, they will be unsigned, and only “experimental” builds, not really supported. I would try to make it work with no promises, because I can’t test it at all.

So maybe in the future I will see if it can be done, but I can’t make any promises right now :)

Hey Sergi! I’m coincidentally a primarily Mac user these days, would be open to help export to Mac. Been using this program for a long while now ahahaha, it’s the leas I could do.

Thanks for the offer! After the release is more stable, I might explore releasing a Mac binary using Godot, and see if people can use it. If/when that happens, I’d be happy to have some feedback in that way!