Hi, thanks for the feedback!
I’m releasing a new version soon (check the pinned topic for more info). It’s going to release for Linux and Windows.
I’m using Godot and C# for this version, which does have Mac export options, but I can’t make any promises, because I don’t own any Apple devices, and I know how hostile Apple are to developers. If I ever release Mac versions, they will be unsigned, and only “experimental” builds, not really supported. I would try to make it work with no promises, because I can’t test it at all.
So maybe in the future I will see if it can be done, but I can’t make any promises right now :)