Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

While the game certainly feels more alive, mobile is rather tough. The only aspect I think needs a little work is the wall jump aspect. On PC, I think it's fine (I haven't played in on PC, but button versatility makes it seem like it'd be significantly more workable on there than Android), but on mobile, it feels like a frantic rush to get right sometimes, and readjusting your left thumb can occasionally screw you in the sequence. Maybe a temporary wall cling, no longer than 2 or 3 seconds, could be beneficial, at least for mobile players? Give enough time to make sure your thumb is where it needs to be to make the jump mainly.