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(also has no commentary. One thing to note I played the old version, as I noticed there’s a new update now, and I’m unsure if some of the issues I mentioned as well in the description of the video/mentioned a bit here, but summarize)

Pretty amazing game, even for a game jam! I like the art, the characters, the story/worldbuilding/lore in this world! Sound design is also pretty amazing as well, can give you spooks at times while exploring/investigating. It’s also challenging, but I guess fitting for trying to repent and/or atone a grave sin.... tho I do have some issues relating on it. I guess I will say the chase segment is really cool, tho it lagged, at least not hard, but still enough to like run over to eyeballs at times, misinputs/failed jumps, and even jump out of bounds. I think the typing section can be brutal at times, especially the last one. I think the arrows segment can be replace with words that are random instead, so at least the player can prepare more, and especially with some of them just like after the end of the fixed words, which of course happened to me at times, and unprepared.

Regardless of the issues, I had fun.

Kudos, keep up the good work, and good luck for future endeavors! 

(+1)

Hello! Thank you so much for recording the video!

It is impressive that you got all the endings and the secret too.  The difficulty of the game seems to be one of the main critique, so I will  balance it, and will optimize the game in the next update. Some of the bugs have been fixed (I overlooked the sprites bug in Normal ending completely, somehow x3) Again, thanks for playing!

You’re welcome, and thanks, tho I had to use save editor, for the other ending, but at least showcasing the other choices that can allow you to see those first before I do it, since I cannot do the chase (this part alone I will kid not, took like 14+ minutes) and typing segment again, unless those parts get better in post-jam update. (and I was thanking god I found out that I can still trigger, and not just if you enter this segment with already amount of points.) Again, I apologize if I had to do that. Still I will admit, it had the right difficulty, almost, kind of felt like some of the latter rpg maker games that had random qte, it’s just certain parts felt brutal and single mistake and it’s over, unless the tps of a person is insane, which there are some.