I really enjoyed this one. It had a nice blend of mystery, vibes, and pleasant game feel. Although I had no idea what was going on at first, the clear and satisfying UI interactions helped foster a nice space of discovery. I ultimately had trouble conceptualizing the order of things when different elements seemed to move in opposite rotations, but I'm assuming that was intentional friction. Ultimately, there could be some additional elements (or removal of some elements) to make a more compelling "puzzle", but I think this was fun enough being something to tinker around with and eventually come to a solution. Excellent job - felt like it should fit right in as-is as a mini-game in a polished commercial release of a Myst-like experience
Here's a playtest