Great introduction. It's a neat game. Looks great. I like all the loot, upgrades, and equipping my heroes (with as much pearl quality as I could find). The slide-out inventory is a nice touch. I wasn't sure what to do with the dice, since they reset after every battle, but the calculation that develops when slotting them is intriguing. Toggling between the fighting and the clams was smooth, but I feel I'd enjoy the clamming if I could watch the fighting while I gather pearls.
Viewing post in Idle Pearl Isle jam comments
Thanks for the kind words. Yeah, I also think it would be nice to have everything on one screen. Theoretically we could have made a big draggable zooming screen like in boss rush idle or tower wizard, but how should the battle UI look with this? Its a little difficult to design around a non-trivial combat system, but I am open to ideas :D