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(+1)

Hey,

The game took forever to load, but probably because it's in the browser. 

First thing that I noticed when selecting a character is the "random" text below the character, remove it, just have a character with "?" and change it's name to random. I personally think that character name should be under the character, not above. 

I won't comment the visuals, it's clear they are not that great. But I get the vibe.

Wording. When levelling up, you have options like "Fragments plus", "Healing plus". Just do "Fragments", "Healing", and on hover it explains it clearly. I would probably also change "Gather radius" to "Loot radius", or just "Radius". You currently have to press the + button to level up. You should probably make the whole skill thing a button and remove the +. 

The character moves very slow. I got bored very very quickly. I was supposed to go somewhere, but I just couldn't be bothered.

UI was quite confusing. In pause menu you have a navigation on the left and on the bottom. These are not best UX practices.

Being a bit harsh, but realistic. Hopefully this information helps.

Best of luck,

Remi

(+1)

And I agree with the other person, sounds were indeed kinda annoying at some points during the game. Some were loud.

(1 edit)

Thanks for the feedback!  For feedback, harsh > sugar coating things.

I definitely like the idea of putting the names of the classes under the class. Same with removing the + buttons.

Correct me if I'm wrong, but your overall experience with the game was boredom?

For the movement speed, maybe there is some tweaks to be done there since i do want the game to feel somewhat fast and frantic, but can I ask if you've played vampire survivors or other survivor games? And if so, do you think the speed in my game is slower in comparison?  Of course this isn't to say, what works in those games will necessarily work in mine. I'm just curious

And please do comment on the art if you find the time. There is definitely some stuff that's not final, but im sure your input on it will give me stuff to think about. (be as harsh as you want)

thanks :)

(1 edit)

I gave it another try. Here's a little bit more feedback.
When the game loads, you are met with 3 options: menu, start and tutorial diagram. You have a problem with wording. Your options should be "New game",  and also have "Continue" if you have an unfinished run, instead of menu it should be "Settings" or "Options". If planning, for a desktop version also add "Quit game" or "Exit". You need to do some research first. Look at other games. When a player starts the game for the first run, do a very quick tutorial. No need for a tutorial option in the main screen.

11 minutes. I don't get it honestly.

Gun module Upgrades screen: instead of one big block, have 3 separate cards, and increase the clickbox instead of having to specifically click the icons to select the upgrade. Add some spacing between the cards, make it easier to read. 

The art visuals don't fit well together. I am walking, there's a road and I can't tell if I can go through it or not. I didn't feel anything special about this game. The enemies are bland and just look bad. Game over screen is terrible. I did like the upgrades and the way some enemies shoot projectiles.

All I can say for now. Will give it another try in a few months if you continue developing it 🙂

Regards,

Remi

(+1)

thanks for taking another look. I appreciate that you're really looking at the menus and ui

No worries. I just hope that the harsh feedback did not discourage you. Hopefully this makes you a better game dev 🙂 GL!