Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Just checked Google Play today, hoping you'd made it through the gauntlet. Anything we proles can do to help?

Nope! This is all on me. I'm fitting in pre-release improvements between my classes so things have slowed down on my end quite a bit. But slow doesn't mean no progress - in fact I'm making another patch as we speak to address more mobile issues.

The reason I'm putting such an emphasis on a relatively polished Play Store release is I've seen how fast attention fell off in Itch when I released this web demo version. I'll likely never have more eyes on my game than in the first week or so after its release on a platform. So to retain those players I need to present a reasonably balanced and complete experience. Current roadmap is to finish the third ascension, then do a round of balancing each of the game phases and adding additional content (more mission paths especially), then doing the Google Play release and dropping into maintenance mode with periodic event updates.

After maintenance mode becomes fairly stable (meaning time spent fixing bugs is very low because there just aren't many left) I plan on starting work on another game featuring space exploration and more graphics. I've already started talking to a couple of artists who are interested, but we're still months away from any serious agreements and have only the most bare-bones framework for what the game might be.