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(+2)

The basic gameplay has several problems, and things that make it go need to be reconsidered before you add more. For example, block break completely negating all block cards is ridiculous, and can't be played around. You can't upgrade the heal cards, and so when you hit multiple block break enemies in a row... well that's just it for you.


In the current form, this is not a functional enough card battler to be worth playing.

(-2)

Evasion and Intangible are counter-blockbreak mechanics. There may not be enough cards yet to effectively address all situations, but I want opponents to be able to disrupt the build player have created making them adapt.

(+4)

Invalidating and countering are different things. There's a reason that frail only reduces block by a moderate amount rather than entirely eliminating it in slay the spire.