I found it very difficult to understand, in the tutorial stage I was pressing all the buttons on my keyboard before realising that I had to use the mouse, and I found that the strategy of the gameplay wasn't clear at all. I also found the lack of sfx left the gameplay feeling quite flat. I liked the visuals and the painterly style of the grass though.
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Thanks Artichat! As the artist I'm glad you liked the work on the assets :) Yeah I think adding just a mouse icon or something at the start would have made it much easier to grasp immediately, maybe even an arrow on the first node. Unfortunately we kinda rushed near the end so I think we just about slapped things together without any polish at all, but I really appreciate the feedback 💛