Where can I find the elevator key? I tried wandering around the town, but I didn't find it.
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*Looks at the husks*
"Nice design choice :D."
Jokes aside, I had a good time with the game.
I think its strongest aspects were its negative aesthetic and its foggy atmosphere.
These two were a really nice combo.
I was also surprised by both the Husk and Hex systems.
The idea of switching from body to body to recover life and reduce the hex was really a great touch, and I wish I could use it more during the game.
That's the only "negative" side of that system for me.
The Hex system managed to make me go from "Oh no, the usual time limit system I'm not a big fan of" to "Oh, it wasn't that bad after all."
But to be honest, savescumming was also my best friend from the beginning to the end, so I could prevent any annoyance from the system.
That was also useful to understand which enemy was worth fighting to get the items.
I only wish the max value of the Hex was specified during the tutorial.
That would have prevented any worries about the time limitation at the beginning, when in reality, the system was more generous than it sounded like (even without savescumming).
The only underwhelming aspects of the game were the story and the combat, personally.
I didn't hate them, but I wish there was more to it.
Thanks very much for playing and all the useful feedback.
So glad you enjoyed the atmosphere and level build, it's what I put most of my focus into.
The game is very rushed since I started running out of time before the jam deadline, so things like fleshing out the proper story and refining the combat had to take a backseat but it's something I do plan on improving post jam.