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Loved the retro style and visuals in general, I was getting camped for some time, but ended up escaping. Good job!

yeah, I noticed that too when playtesting in the end, especially the last enemy is tricky. The main issue was like for many people the time. Even though I submitted it a bit earlier, at this time I hadn't tested it enough, so I was still improving and fixing a few things up to the last hour of the deadline