Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the vibes a lot!

Interference mentions pulse tokens, should that be tremor tokens?

The draw step mentions Psychosis, which I cannot find a reference too?

My main worry with the faction, is it will likely get unearthed multiple times a game, leading to difficulties closing out games. Its card draw is also entirely reliant on enemy faction placement, leading to a dearth some games with intelligent enemies. Granted, I am generally bad at disruption/secrecy factions (corvids are my least favorite faction) so that may be partially me.

(+1)

Yes, those are good catches. They were pulse tokens before I made them tremor tokens. So I missed that one spot for a switch. And Psychosis was originally synthesized, so if you do not distill during the Synthesize step, then you'd draw for discarded bird cards. I have noticed two other wording changes I missed that I plan to fix after the Jam is over.

I feel like they will feel similar to smol moles who are just in clearing to match revealed cards. You want to battle them away to prevent their engine. But with being able to leave the ruin clearings regardless of the rule, and the Thrum network, I think their card draw each turn should be decent. I have not playtested them yet, so I can't speak to how much of a setback being unearthed will be, but unless all the players at the table team up together, I find it unlikely they will be unearthed by a single player in one round. And typically players have too much of their own agenda to team up in that way unless they are scoring well or "winning" via the VP track.

But you could be right, so we will definitely see.