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There's just enough jank to break the game in really interesting ways.  This could become a REALLY interesting speedrunning game!
For example, if you extend your ears in a narrow passage, you no longer hop, but instead move at a slightly faster speed.  This can allow the player to double-move in certain conditions.  I managed to squeeze into an out-of-bounds state doing this close to the end of my run, sending me almost all the way back to the start of the game with a key.
Sequence breaking tech for this game has a lot of potential!