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Who knew something like Simon Says could be taken in such an eerie direction? Very cool. I especially appreciate the inclusion of the voice acting which really helped sell the creepiness of the doctor. The pixel art and the design of the doctor is well-done. The doctor has that creepy, judging stare down pat, for sure.

Like others had mentioned, it seems the hand-switching isn't always responsive. I thought it was my laptop buttons being messed up until I saw the other comments.

I also noticed a small bug where dialogue would start but the doctor still does a gesture and the meter still drains. Fortunately, it didn't cause any gameplay issues.

Having the doctor testing you to see if you were faking it was a neat twist on the mechanic. I agree with Cosmeeto that having to do it based on sound cues would be a cool idea for another round.

Very interesting and clever take on the theme. The premise managed to intrigue me despite how short the game was. Great job!

(+1)

Thank you! I'm really happy to hear how atmospheric it was despite the shortcomings. Hopefully we'll be able to fix the both of those issues by Sunday, more so the lack of responsiveness from our controls than anything else.

Thank you for playing and taking the time to give us your feedback!

-Ivor