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We haven't seen that before. On Windows those folders get saved inside the AppData folder, which should always be on the C drive. So I'm guessing because the game can't find that folder on Linux it takes the root instead.

This is something we can fix but it does not explain why it happens in multiplayer only since it's the same data and method of loading as in singleplayer.

(+2)

That is what I figured.  AppData is a typical place for save games.  Ok, I'll test it a bit more in Wine, but you don't have to make any changes because I know Wine isn't supported. Its just pretending to be Windows.
Thanks again