Glad you're confident. My project is going well this time around - solidified the concept pretty early, have made a lot of progress in the last few days, and I believe I have plenty of time to submit something I'll be happy with. I'm using procedural shaders to dress up all of my environmental assets - looks good so far, but I'm wondering if they'll dramatically hurt performance for people. I'll do some profiling tonight or tomorrow just to see how that side of things is going.