Super impressive entry, the artstyle is gorgeous, the mechanic of manipulating the tides with the moon was cool as hell, and I loved your take on the theme. I love everything about the look of the game (the dynamic main menu, the moon, the water shading, contrast of the foreground sand with the background, etc.). Y'all absolutely nailed the central mechanic too its very unique and is fun to mess around with.
I had some performance issues and choppy frame rates that prevented me from finishing the game, so maybe there could be a bit more optimization (which is super hard to do in such a short jam, and no one else seems to have had a problem so maybe it is just a me issue). The camera was moving super slow and jittery for me (like a couple pixels every second or two). This may just be a problem on my end but regardless I think it would have made more sense to have the camera track the movement of the moon, or if that was too disorientating, than have the camera a bit faster.
That being said I very much enjoyed your game and it is easily one of my favorites in the jam. The art is on point, and your central mechanic is a brilliant take on the theme, basically 5/5 across the board for me. Keep up the great work everybody!!!
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The camera scrolling slowly is our bad, we had an oversight when accounting for delta time in the camera script (classic). We should have a patch out for the camera scroll speed shortly, overall performance is something we also want to take a look at but might take us longer to get out a fix. Thanks for the detailed feedback :D