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(+1)

The character's movement feels nice, I like how it takes some time to accelerate and  then is kind of "slidy", feels like it matches the rest of the game nicely. The weapons feel weird at times. Maybe they need to signal better to the player their state and perhaps try to think of something the player can win while he loses the abillity to shoot... The character's motion freezing when a certain weapon is at its limit also feels kind of bad, some adjustments would be needed I believe.
Either way, I enjoyed the challenge of dodging the enemies and levelling up the weapons. The fact that we need to "sacrifice" our upgrades in order to make it to the next area is also very interesting. I opened the door but was left with a red knucle and a horde of red enemies to deal with which put my skills to the test, that was cool

Thanks for playing! I'll try to make the weapon transition more obvious, right now it plays a sound and of course the model changes, but I was considering flashing weapons white before they change.

The stun happens if you shoot an enemy with the wrong color, if it also happens at other times let me know, if so it's a bug.