This game is pretty ok, but it has some problems that impacted my experience negatively, unfortunately.
First of all, I think that this game would have benefited from more polishing.
Not only for the fact that there are a lot of typos, but also for the risk of soft-locking yourself because of a bug.
I had to reset some of the runs I did because of that.
The first happened when I did the following things: interacted with the acolytes at the entrance; succeeded on the WIS check, headed to the east; and then headed north, where the bedrooms are.
Here, an empty dialogue of an acolyte will be displayed permanently.
A similar issue happened after defeating a rose in the locked room next to the bedrooms I mentioned earlier.
The combat is also a mixed bag.
On one side, I absolutely love how distinct your party members are from each other, and some gimmicks like Bluestar's and Medium's were pretty neat.
On the other hand, the battles take a lot of time, especially when you fight groups of enemies.
It also gets pretty boring when you end up fighting the same group several times.
This felt pretty odd, considering I had a party of 4.
I also wished that some skills had their description, so that I wouldn't have wasted time in battle to see their effects.
Talking about skills, I would recommend making the Evil Orb die immediately after defeating the enemy group, because it gets recognized as a targetable enemy, and the battle doesn't end until it's dead as well.
At last, I wasn't a big fan of the limited saves and how this limitation impacts the time required to complete the game.
That's just me, but I don't like that kind of restriction.
That said, the art was really good, and it was my favorite aspect of the game.
I liked the designs of both the protagonists and the enemies as well.