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(2 edits) (+1)

Thanks for the feedback! Completely agree about combat. The AI needs work so they are more intelligent, so they surround and flank you, so they can dodge attacks.

Next step is to add clear horizontal / vertical attacks which require different tactics to evade. Considering adding a ranged attack to skeletons so some of them will drop back and take ranged shots.

Different weapon types would be cool, need to think about how I will implement this though. Different weapons means more animations, which takes a bit of time to do. Maybe a double handed variant with slower but more deadlier attacks. That could be cool and not too much work to implement.

Thanks again for taking the time to play, I really appreciate it!