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Yeah, I'm aware, we ran out of time a bit with this. We never meant there should be only one way to solve a puzzle, but I figured that often the simplest ways need to be blocked to make it more challenging. The few barriers there were to placement, in the last puzzle, were a last minute addition. The random spot clicking is a bug, due to an earlier mechanic we had. Even so, you'll always have enough magnets, and if you have one extra, it's still solvable :)

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Yeah, I understand. It's not always possible to polish a game at a jam. In any case, I had fun. It's just a shame that I might have "missed" the puzzles that someone worked hard on.

No worries, we really didn't get to the puzzle planning part and certainly not much time was spent there 😆