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How did you choose to implement the Theme: Witching Hour in your game?
While there are no "witches" in the Solidarkian universe, the Daughters of Flora are basically the universe's equivalent. Especially the Matricaria, which looks very much like a witch. In the course of the game, these Daughters of Flora certainly have "their hour" haha
Did you implement any of the optional Bonus Challenges, and if so, which ones?
The Swevens are all Familiars!
Did you create your game in RPG Maker?
No
Does your game contain AI-generated assets?
No
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Comments
Played the game on and off for several days and enjoyed my experience with it.
I liked in-game models of characters and how they move around with you. The perspective change thingy is also quite cool.
My nitpicks, outside of need for UI polish, would be slightly confusing controls (especially on gamepad) and not having an option for mouse sensitivity.
Overall you did a good job!
Droompje is cute! Wiek is cool!
thank you!
Gem alert

Recommend playing the local version, browser has some issues
It may not be scary, but I actually adore the art direction of this game quite a lot. It's overall very trippy and dead like if Neon White and LSD: Dream Simulator had a baby.
The scuffed looping sound and inconsistent controls really add to the overall charm of the game, which is just funny to me in the best way.
My only gripes with this game are that random enemy encounters happen too often and no matter how much you look around there aren't enough healing items. Also, you can easily get lost since everything looks the same.
I might return to play it through, not gonna lie!