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I'm making a game engine with my own programming language

A topic by DavidCS1 created 1 day ago Views: 46 Replies: 2
Viewing posts 1 to 2
(+1)

So I'm a C# developer and I have a prototype of a game engine (based on GameMaker 8) that uses the interpreted programming language i made by myself (that's a big story on its own) as the main scripting language you code your games with. 

This project is open source so you can see yourself what it is: https://github.com/ArcadeMakerSources/ArcadeMaker

And here's a little demo game i made with the engine (as shown in the above video):

So what do you think about this project? 🙂

(+1)

This seems very interesting, although I will probably not have any use for it myself.

Why did you decide to use your own programming language?

And when you say it’s based on GameMaker 8, do you mean it’s inspired by it? (GameMaker 8 is not open source right?)

I always wanted to make my own programming language. Actually only after making the language I decided to integrate it to the engine. 

And yes, gm8 is not open source, it's just inspired from it... But it looks really similar, right?