Hey grumpyguava, I wanted to make more mechanics depend on the jump but ran out of time. The music loop was so short I didnt want to include it in the game, maybe next time I'll try to make something that can be in game also.
I realized late that I could have actually make the levels progammable instead of manually laying out plants, that would have made it a lot tighter and feel even more like a rhythm game. I could actually try that when the jam is over.