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Pretty fun, although the hardest part I had was in sector 3, as I kept getting booted off planets, and thus everywhere was either at or near 100%, I just had to wait for passive income to give me enough for new leviathans before I could actually try to take and hold something


Some things that might be worth adding:

Cost Scaling decrease on units that are 'truly lost' (i.e. not immortal)

Some kind of bulk deploy (shift+click for 5 or 10?)

An auto-deploy for units / auto-colonize to reduce the micromanagement and rapid clicking required to take and reinforce a planet before it's taken


I rather liked the audio design, too, so you did well on that!

Thanks for playing and for the awesome feedback! I’m really glad you liked the audio design.

I liked the idea of a bulk deploy to cut down on the rapid clicking and micromanagement. It also makes total sense to reduce the cost scaling for lost units. The way it works right now may feels unfair and can make it nearly impossible to recover from successive losses.

Thanks again for taking the time to share these suggestions! :)