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(1 edit)

[SPOILER ALERT! don't read this if you haven't played the game yet]

thank you so much for the honest feedback! its always fascinating to see how a design that makes perfect sense in the developer's head shatters the moment it's released into the wild.

since incremental games usually rely heavily on text, our main challenge was making the mechanics purely visual. We tried using the totems on the upgrade island to show tangible changes, like spawning more balls or multiplying points. To signal the main goal, we placed the destination island right in front of the player, intending for the collected points and balls to form a bridge toward it. 

It worked flawlessly in our minds haha, but obviously, it needs a lot more iteration and playtest to truly be "self-explanatory"! I really appreciate you taking the time to play and sharing your experience