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(+2)

Clicking and dragging made sense pretty fast. The only thing that took me a minute was realizing I was supposed to smash the boxes open to let the people out. Once I figured that out, everything else clicked.

I really liked the tabletop characters being actual tabletop character roles. That was a fun idea, and they were easy to recognize. The music and sound worked really well too.

The only thing I kept fighting was the drop zones a bit. I think I kept aiming for the top of the goo jar, and sometimes the goo would just sit there instead of going in. Same with coins, sometimes I’d drop one toward the top of a machine and the machine above it would take it instead.

Also, a quick restart would be nice for when all your characters die, so you don’t have to just sit there and wait for the heart to die.

Good idea, really good execution, just needs a little cleanup around the interaction zones.

Thanks for the feedback. We really need to change the drop zones, you are right, it checks for a radius around the 'feet position', but most of the visuals have the receiving section of the visual on the top. Thanks a lot for pointing that out

The restart idea is also a good idea. Noted!

Thanks a lot for playing, hope you had a good time!