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Fun Suika-style mechanic. However, there’s not much differentiation between the different gear stages besides size, which was sometimes difficult for me to notice. It could help if each stage of the gears had more distinct textures, shapes, or even facial expressions/emotions to better communicate progression and make them more visually memorable.

Thank you for your feedback, I totally agree regarding more differentiation, hopefully I get to add it after the Game Jam has finished.